BA (Hons)

Media and Communication

P302

Studying Media and Communication at the University of Winchester will help you to develop a strong understanding of the media industries and trends in media culture and communication, providing you with a critical perspective of how global media works and the impact of new digital and AI technologies. We offer employability-led opportunities to develop professional skills and creative practices, including responding to live briefs, developing pitches and participating in client-facing projects.

A student studying in their work space

Course overview

Our fully-equipped multimedia facilities and strong links with the professional world, including creative agencies, content creators, independent film producers, radio stations, newspapers and festivals, will help you build a combination of practical and transferable skills, creative thinking and applied academic knowledge so that you stand out in a competitive job market.

The programme starts out by grounding you in the world and the practice of media, introducing both the study of media as an academic subject and developing your core creative skills. You will develop an understanding of the use of media across a variety of platforms, with a particular focus on the impact of new digital technologies in the context of the convergence of old and new media.

As you progress through your degree, you will develop your critical analytical approach to media through the study of research methodologies and theories, as well as gaining the valuable opportunity for real-world experience and developing your graduate career strategy. You will have the chance to study a wide range of subjects in more depth and detail, from social media and branding to advertising and gamification, to the role popular media plays in culture and society.

Through your final year, you will undertake an independent project on the topic of your choice, tailoring this vital capstone to your degree according to your own interests and graduate ambitions. You will also have the opportunity to shape the culmination of your studies by choosing from a blend of academic approaches and those offering further practical experience relating to various aspects of media.

Graduates of our dynamic programme enter the workplace armed with a key set of flexible skills and the critical knowledge and understanding needed to flourish in the competitive world of the media. They go on to work in a wide range of careers in academic and industry research, journalism, media management, social media, public relations, fashion, advertising, communications, HR, education and public service.

 

What you need to know

Course start date

September

Location

Winchester campus

Course length

  • 3 years full-time
  • 6 years part-time

Apply

P302

Typical offer

104-120 points

Fees

From £9,790 pa

Why Winchester

  • Master media’s digital evolution: Gain insight into how traditional media blends with emerging trends, from social media to artificial intelligence, equipping you with the skills to thrive in today’s fast-changing media landscape.
  • Develop creative and critical skills: Master the art of communicating creatively and build strong digital skills to make a positive impact in the media.
  • Gain real-world experience: Opportunities to take part in work placements and careers events to gain practical skills and industry connections.
  • Showcase your talent: Create portfolio-ready work and complete a year-long project to demonstrate your media expertise and project management skills to future employers.
  • 24/7 access to our Multimedia Centre: Use our HD TV studios, green screens, a newsroom, and radio and podcasting studios to bring your ideas to life.

Course details

Our aim is to shape 'confident learners' by enabling you to develop the skills needed to excel in your studies here and as well as onto further studies or the employment market. 

You are taught primarily through a combination of lectures and seminars, allowing opportunities to discuss and develop your understanding of topics covered in lectures in smaller groups.

In addition to the formally scheduled contact time such as lectures and seminars etc.), you are encouraged to access academic support from staff within the course team and the wide range of services available to you within the University.

Independent learning

Over the duration of your course, you will be expected to develop independent and critical learning, progressively building confidence and expertise through independent and collaborative research, problem-solving and analysis with the support of staff. You take responsibility for your own learning and are encouraged to make use of the wide range of available learning resources available.

Overall workload

Your overall workload consists of class contact hours, independent learning and assessment activity.

While your actual contact hours may depend on the optional modules you select, the following information gives an indication of how much time you will need to allocate to different activities at each level of the course.

Year 1 (Level 4): Timetabled teaching and learning activity*
  • Teaching, learning and assessment: 264 hours
  • Independent learning: 936 hours
Year 2 (Level 5): Timetabled teaching and learning activity*
  • Teaching, learning and assessment: 192 hours
  • Independent learning: 984 hours
  • Placement: 24 hours
Year 3 (Level 6): Timetabled teaching and learning activity*
  • Teaching, learning and assessment: 180 hours
  • Independent learning: 1008 hours
  • Placement: 12 hours

*Please note these are indicative hours for the course. 

Student learning is based upon a mix of highly innovative teaching strategies which include working to real life project briefs in teams and traditional approaches based around lectures and seminars. There is a strong focus on the convergence of old and new media including social networking.

Location

Taught elements of the course take place on campus in Winchester.

Teaching hours

All class based teaching takes places between 9am – 6pm, Monday to Friday during term time. Wednesday afternoons are kept free from timetabled teaching for personal study time and for sports clubs and societies to train, meet and play matches. There may be some occasional learning opportunities (for example, an evening guest lecturer or performance) that take places outside of these hours for which you will be given forewarning.

Assessment

Our validated courses may adopt a range of means of assessing your learning. An indicative, and not necessarily comprehensive, list of assessment types you might encounter includes essays, portfolios, supervised independent work, presentations, written exams, or practical performances.

We ensure all students have an equal opportunity to achieve module learning outcomes. As such, where appropriate and necessary, students with recognised disabilities may have alternative assignments set that continue to test how successfully they have met the module's learning outcomes. Further details on assessment types used on the course you are interested in can be found on the course page, by attending an Open Day or Open Evening, or contacting our teaching staff.

Percentage of the course assessed by coursework

The assessment balance between examination and coursework depends to some extent on the optional modules you choose. The approximate percentage of the course assessed by different assessment modes is as follows:

Year 1 (Level 4)*:
  • 75% coursework
  • 25% written exams
  • 0% practical exams
Year 2 (Level 5)*:
  • 100% coursework
  • 0% written exams
  • 0% practical exams
Year 3 (Level 6)*:
  • 100% coursework
  • 0% written exams
  • 0% practical exams

*Please note these are indicative percentages and modes for the programme.

Feedback

We are committed to providing timely and appropriate feedback to you on your academic progress and achievement in order to enable you to reflect on your progress and plan your academic and skills development effectively. You are also encouraged to seek additional feedback from your course tutors.

Subject to revalidation 

This programme is currently being enhanced through a final approval process, also known as revalidation, having received University Academic Portfolio and Planning Committee scrutiny and approval. This is a standard process whereby we adapt our programmes to ensure they provide the best possible learning experience for our students and incorporate any new subject or workplace developments and enrichments. Some indicative content, modules and assessment regimes may change and you can receive further information by contacting course.enquiries@winchester.ac.uk.

 

Modules

Please note the modules listed are correct at the time of publishing. The University cannot guarantee the availability of all modules listed and modules may be subject to change. The University will notify applicants of any changes made to the core modules listed. For further information please refer to winchester.ac.uk/termsandconditions

Modules

Creative Media Projects 30 Credits

This module focuses on the collaborative production of creative media projects. Working in teams, students will research, design, and produce a range of digital outputs, such as podcasts, videos, posters, and social media content. Emphasis is placed on understanding audiences and applying a variety of design and production techniques to create engaging, user-centred media. Alongside the practical work, students will be introduced to project management and research principles, and will critically reflect on their creative and technical practice. By the end of the module, students will have developed core skills in teamwork, communication, and digital media production.

Critical Media Histories and Futures 30 Credits

This module introduces key themes in the study of media and communication to help students to develop a critical understanding of conceptual and theoretical frameworks by putting these and a range of media forms and institutions into their cultural and historical contexts. The module provides students with opportunities to learn and apply key concepts that are central to the analysis of media, from modes of production and consumption, to the dynamics of power and control, to the construction of genres and meanings, and use them to explore some of the most pertinent issues in the contemporary digital landscape, including uses and abuses of new media, concerns about politics and citizenship, the importance of representation and identity, as well as security, surveillance and safety. By engaging with these themes, students will also begin to develop an understanding of how academic frameworks such as feminism, political economies (especially of class, race, and gender), representations and effects may serve to identify inclusions and exclusions, and ethical considerations of these across a range of media.

Storytelling: Building Narratives and Realities 30 Credits

This module introduces students to the importance of storytelling in shaping media, culture and society. Combining theoretical exploration and creative practice, students will explore how narratives construct meaning, identity, and reality across different media forms and contexts.

Students will examine and apply narrative theories and concepts, from classical structures to contemporary approaches, and consider how stories circulate and evolve within the media. Alongside critical discussion, students will develop their own original narratives in a chosen medium—such as video, audio, digital, or interactive design—aimed at attracting and engaging specific audiences.

The module encourages reflection on the ethical, social and material implications, including environmental and sustainability concerns, of storytelling in a connected world and supports the development of narrative skills, a key attribute across media, creative and communication industries.

Digital Tools and Techniques 30 Credits

This module introduces students to the essential technical and creative skills required for digital media production. It provides a foundation in multi-media design principles, media capture, editing, and integration using industry-standard tools. Emphasis is placed on building confidence with software, file management, and digital working practices while developing an understanding of how tools are used to create and refine visual outcomes. Students will explore the role of digital media in contemporary communication and develop a portfolio of practical work using industry-standard software including the Adobe Creative Cloud. The module also introduces and develops various skills required for the production of digital video, such as how to handle a camera, how to assess and capture sound and light, and how to edit footage.

Modules

Interrogating the Media: Theory and Methods 30 Credits

This module aims to provide students with a thorough understanding of a number of the main theoretical approaches and research methodologies used in the discipline of media and communication. It focuses upon a number of key theoretical perspectives used in the study of the media, and connects these to relevant research techniques that are employed in researching texts, institutions and audiences, both in contemporary as well as historical contexts.

On completing this module, students will be able to choose which theories and research methods are most appropriate in developing their own original research questions, and be fully prepared to begin work on research that may form the basis of their final year projects. 

Big Tech, Artificial Intelligence, and Media Futures 30 Credits

A proliferating array of internet-connected devices now enable vast quantities of digital data to be extracted from increasingly intimate areas of our everyday lives. Search engines supposedly know our deepest fears. Algorithms track our tastes and provide us with targeted ads and media recommendations. Likewise, as more of us turn to the ‘cloud’ to store our photos and files, growing volumes of digital information and assets are moving into the hands of multinational technology corporations, intersecting in complex ways with the development of generative AI tools and platforms. This module will interrogate the bleeding edge of media today by presenting a range of theories and concepts needed to critically navigate our contemporary culture and society – particularly how it is increasingly shaped by the interests of Big Tech. Students will consider the impact of technology on society and the environment to understand how to use it responsibly, and trace lines of development to explore potential futures and effects on their own lives and career trajectories.

 

Social Media, Branding and Strategic Communication 30 Credits

This module introduces students to the study and practice of social media. It develops students’ ability to use social media strategically, while encouraging them to understand its applications across a range of contexts. Through theoretical perspectives and practical exercises, students will engage with key debates about the influence of social media on contemporary social and political issues, analyse campaigns and brand initiatives, and apply techniques in branding, storytelling, PR, and audience engagement. The module also addresses the ethical, legal, and professional challenges associated with social media use.

Optional Modules 30 Credits

Choose from:

Popular Media and Culture

In this module students will explore approaches and debates in the field of contemporary Popular Cultural Studies and are encouraged to develop and engage with these in relation to their own cultural interests. students will explore the cultural value of popular media and its varying genres and forms, as well as socio-political contexts that have influenced and been influenced by popular culture. This may include subjects such as popular music and journalism, video games, as well as the study of film and television. At the end of the module students will produce their own video project, for example a video essay or a documentary on an aspect of popular media and culture.

Collaboration Wins: Global Projects with Impact

This module develops students’ ability to work collaboratively within global and socially engaged design contexts. Students work in teams using UX and design thinking methodologies to research and define the delivery of a design response to a real-world project brief. Students work on projects, proposed by leading organisations such as: RSA sparks, James Dyson awards, ISTD, A’ Design awards, D&AD pencil. Through this process they develop skills in shared ownership of decision-making. Emphasis is placed on strong communication, intercultural awareness and ethical responsibility. Students reflect on group dynamics and contribution throughout the process. As the project develops, students take increasing responsibility for defining impact, managing complexity and responding to change, using reflection and evidence to evaluate both outcomes and collaboration. The project culminates in a group design outcome supported by individual reflective analysis, preparing students for professional team-based practice at Level 6.

Modules

Extended Independent Study 30 Credits

Extended Independent Study in Media and Communication will give students opportunities to employ the academic, critical and practical skills that they have acquired through the Media and Communication programme in order to pursue their own interests in developing either:

  • a traditional academic research project (10,000-word dissertation)
  • a practical media project (e.g. a portfolio of journalism, videos, advertising campaign, public awareness campaign, producing a video game) alongside a shorter critical reflection (approximately 4,000 words)

Teaching and support will be delivered throughout the year through regular tutorials with a designated supervisor as well as regular group study sessions.

Pathways in Creative Professional Practice 30 Credits

This module supports students in connecting academic study with professional creative practice through industry engagement and career-focused development. Students undertake a work placement or client-led project that enables them to apply their skills within real or simulated professional contexts, building confidence, independence, and professional judgement. Alongside this, students develop a coherent professional portfolio and career strategy aligned to their chosen pathway within the creative industries. The course emphasises reflective practice, ethical awareness, research-informed decision-making, and professional communication. Through their portfolio development and critical reflection for career planning, students consolidate their creative and professional identity and prepare for transition into graduate employment, freelance practice, or postgraduate study.

Optional Modules 30 Credits

Choose from:

Contemporary Media in Crisis: Art, Conflict and Dissent

In an era of ecological breakdown, political unrest, and digital disruption, media plays a pivotal role in shaping how societies understand and respond to crisis.

Taking the climate crisis as a starting point and narratives around sustainability, this module critically examines the media’s role in the manufacture of contemporary crises and conflict, as well as how media producers and activists use media to represent, resist, and reimagine global challenges.

Students will examine key case studies in contemporary culture and digital activism, analysing how aesthetics and technologies mediate power, emotion, and truth. Building on this critical awareness, students will explore the interactive nature of the media and interrogate their own subjectivity and positioning by media artefacts and institutions, exploring spaces for dissent and resistance through media practice.

This module supports students to become critically-aware and socially-conscious media professionals.

Stardom and Desire

The module raises questions about notions of stardom, evolutions of star systems, the history of star studies, and the relationships between star, audience, fandom and desire. Broad areas include correlations and discrepancies between connotations of ‘star’, ‘celebrity’ and ‘actor’. A range of methodologies are investigated, including textual analysis, semiotics, intertextuality and ethnography, illuminating the shifting signification of specific stars, over time, and across different cultures. Debates surrounding authorship and genre are explored, together with identity concepts such as race, ethnicity and gender. The module provides a close study of critical approaches to gender, desire and sexuality in film and media, interrogating critical frameworks, including psychoanalytic concepts of fantasy or desire and cultural constructions of sexuality. A range of materials are studied to explore these areas including film, popular magazines, social media, video games, advertisements, photography, music and television, analysing the complex relationship between star image, fandom, identity, desire and context.

Choose from:

Media and Mythologies

A mythology is a narrative and symbolic structural formation which, rooted in socio-cultural beliefs and understandings concerning the nature of the world, gives shape and definition to relationship between individuals, communities, and wider societies.

In this module, students will explore mythologies both of the media and those which perpetuate through the media in our contemporary digital culture. Drawing from the work of Roland Barthes and later critics and theorists, they will critically engage with how the notion of a ‘mythology’ can be useful for articulating not just ancient belief systems, but the disposition of cultural discourses and socio-political narratives in the world today.

Topics may include media iconography and semiotics, transmedia and multimedia franchises, processes of remediation and reconciliation via technology and spectacle, virality and memetic media, affective media structures, the relationship between aesthetics and politics, as well as celebrity culture and 'relational media.'

Ghost in the Machine: Empathy, Design and Artificial Intelligence

In the 21st Century, we have seen the shift from broadcast to participatory media. Now, empathic media is coming to the fore. This is media that monitors, responds to, and potentially manipulates users’ emotions and motivations. This might take the form of social media algorithms that seek emotional triggers to stoke our anger and maintain our attention; facial recognition technology that categorises and simplifies our rich emotional life to make predictions of our future behaviour; or AI-chatbots, masquerading as companions and friends, mimicking social relationships to drive platform use. This raises a range of new challenges for media consumers and producers.

Building on theory and approaches to categorising and understanding emotion and distinctions between human and emulated empathy, this module equips students to critically engage with and understand contemporary and future forms of media, interrogating trends to understand the social and industry-related impacts of this form of technology.  

Choose from:

Political Communication: Media, Power and Society

This module introduces students to the field of political communication by critically examining how political actors, media institutions, and citizens interact within contemporary democracies. Emphasising the role of the media in politics, students will engage with key theoretical frameworks in political communication, such as framing theory and the mediatization of politics, to understand how the media influences political processes including election campaigns, policy debates, social movements and armed conflicts. Drawing on these theoretical approaches, students will apply their understanding to analyse media texts and contemporary political issues and concerns, such as trust, through a series of case studies.

Creativity and AI

Creativity and AI in design explores the evolving relationship between artificial intelligence, machine learning, and creative automation in the design industry. Students will develop an understanding of AI-driven tools, generative design, and ethical considerations while mastering both traditional and emerging design techniques. This module prepares students to work with innovative digital technologies and understand the evolving nature of design work. 

 

 

Entry requirements

104-120 points

Our offers are typically made using UCAS tariff points to allow you to include a range of level 3 qualifications and as a guide, the requirements for this course are equivalent to:

  • A-Levels: BCC-BBB from 3 A Levels or equivalent grade combinations (e.g. BBB is comparable to ABC in terms of tariff points)
  • BTEC/CTEC: DMM from BTEC or Cambridge Technical (CTEC) qualifications
  • International Baccalaureate: To include a minimum of 2 Higher Level certificates at grade H4
  • T Level: Merit in a T Level

Additionally, we accept tariff points achieved for many other qualifications, such as the Access to Higher Education Diploma, Scottish Highers, UAL Diploma/Extended Diploma and WJEC Applied Certificate/Diploma, to name a few. We also accept tariff points from smaller level 3 qualifications, up to a maximum of 32, from qualifications like the Extended Project (EP/EPQ), music or dance qualifications. To find out more about UCAS tariff points, including what your qualifications are worth, please visit UCAS.

In addition to level 3 study, the following GCSE’s are required:

GCSE English Language at grade 4 or C, or higher. Functional Skills at level 2 is accepted as an alternative, however Key Skills qualifications are not. If you hold another qualification, please get in touch and we will advise further.

If you will be over the age of 21 years of age at the beginning of your undergraduate study, you will be considered as a mature student. This means our offer may be different and any work or life experiences you have will be considered together with any qualifications you hold. UCAS have further information about studying as a mature student on their website which may be of interest.

International points required

If English is not your first language, a formal English language test will most likely be required and you will need to achieve the following:

  • IELTS Academic at 6.0 overall with a minimum of 5.5 in all four components (for year 1 entry)
  • We also accept other English language qualifications, such as IELTS Indicator, Pearson PTE Academic, Cambridge C1 Advanced and TOEFL iBT

If you are living outside of the UK or Europe, you can find out more about how to join this course by contacting our International Recruitment Team via our International Apply Pages.

2026/27 Course Tuition Fees

  UK / Channel Islands /
Isle of Man / Republic of Ireland 

International

Year 1* £9,790 £16,700

Additional tuition fee information

*(UK / Channel Islands / Isle of Man / Republic of Ireland) £9,790 for the 26/27 academic year. Fees for future academic years will be determined in line with our Terms and Conditions. The fee is currently subject to a governmental fee cap for each academic year. It is our policy to charge tuition fees at the level of the cap set by the Government. If the cap set by the Government changes, then we may increase our Fees in line with governmental policy.

*(International) £16,700 for the 26/27 academic year. Fees for future academic years will be determined in line with our Terms and Conditions. We decide the annual level of increase of our Tuition Fees by taking into account a range of factors including the cost of delivering the course and change in governmental funding.

Remember, you don’t have to pay any of this upfront if you are able to get a tuition fee loan from the UK Government to cover the full cost of your fees each year.

UK Part-Time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £81.58 and a 15 credit module is £1,223. Part-time students can take up to a maximum 90 credits per year, so the maximum fee in a given year will be the government permitted maximum fee of £7,335

International part-time fees are calculated on a pro rata basis of the full-time fee for a 120 credit course. The fee for a single credit is £139.14 and a 15 credit module is £2,087.

 

Additional costs

As one of our students all of your teaching and assessments are included in your tuition fees, including, lectures/guest lectures and tutorials, seminars, laboratory sessions and specialist teaching facilities. You will also have access to a wide range of student support and IT services.

Mandatory

Disclosure and Barring Service

A Disclosure and Barring Service (DBS) clearance check may be required if you undertake a placement, volunteering, research or other course related activity where you will have contact with children or vulnerable adults. The requirement for a DBS check will be confirmed by staff as part of the process to approve your placement, research or other activity. The indicative cost is £49.50. Please note that there may be additional costs if police checks from other countries are also required. However, most placements and research activities undertaken by Media and Communications students do not require a DBS check.

Work Placement

The mandatory placement in the second year and community media project in the third year, may incur travel costs that need to be covered by the student and depends on the location of departure and destination. Students may choose their own placement setting/s in agreement with the module Leader and Placement Co‐ordinator.

 

SCHOLARSHIPS, BURSARIES AND AWARDS

We have a variety of scholarship and bursaries available to support you financially with the cost of your course. To see if you’re eligible, please see our Scholarships and Awards page.

CAREER PROSPECTS

Graduates may go on to work in industries within, or related to, the media such as journalism, media management, social media, public relations, fashion and advertising or in more innovative sectors of the cultural industries. The programme also fosters a key set of flexible skills that are pertinent to a wide range of careers in communication work, HR business, education, management and public service.

The University of Winchester ranks in the top 25 in the UK for graduates in employment or further study according to the Graduate Outcomes Survey 2024, HESA.

Pre-approved for a Masters

University of Winchester students studying Bachelor Honours degrees are pre-approved to start a Masters degree at Winchester. To be eligible students must apply by the end of March in their final year and meet the entry requirements of their chosen Masters degree.

OUR CAREERS SERVICE
A student studying in their work space
“I have had the pleasure of working as a social media manager for Winchester Books Festival, contributing to event management as well. I boosted engagement, created content, built community, raised brand awareness, analysed data, collaborated with authors, sponsors and bloggers, and kept learning.” Adeliia, BA (Hons) Media, Communication and Advertising student

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