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Biography

?I joined the University of Winchester in 2015 as Lecturer in Early Medieval European History, having taught previously at the University of St Andrews and University of Edinburgh. I completed an MA, MLitt and a PhD on representations of collective action in the Italian proto-communes at the University of St Andrews (graduated 2013). In 2018 I was promoted to Senior Lecturer. Outside the University I have worked as a researcher for Mouseion Ltd and with Paradox Interactive and as an editor for The Public Medievalist. I also organise the annual Middle Ages in Modern GamesTwitter conference and asociated events and proceedings.

My teaching interests include the Italian city communes and proto-communes, Church and Empire during the Investiture Contest, and representations of the Middle Ages in modern games.

Areas of expertise

  • ?Medieval Italian cities and bishops
  • The Investiture Contest
  • The Middle Ages in modern media
  • History in Computer Games

Publications

Books

• ed. with K. Cook and C. Kempshall, The Routledge Companion to Video Games and History (Routledge, In Preparation).

• The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism (Boydell & Brewer, Under Review).

• ed., Playing the Middle Ages: Pitfalls and Potential in Modern Games (Bloomsbury, 2023).

• ed., Teaching the Middle Ages through Modern Games (DeGruyter, 2022).

• ed. with C. Heath, Conflict and Violence in Medieval Italy 568-1154 (AUP, 2021).

• ed. with K. Alvestad, The Middle Ages in Modern Culture: History and Authenticity in Contemporary Medievalism (IBTauris, 2021).

• ed., Playing The Crusades (Routledge, 2021).

Articles and Chapters

• ‘“Against a darkening background”: Dark Age mechanics in Total War: Attila’, Rethinking History (In Preparation, Projected Publication 2025)

• ‘Getting into Character: Educational Mechanics and Roleplay in the Medieval History Classroom’, in T. Gobbitt ed., Tabletop Gaming the Medieval World (In Preparation).

• ‘The rebellion of Mantua against Matilda of Canossa (1091 - 1114)’, Matildica (In Preparation).

• ‘“There Will be a Reckoning”: Galactic Apocalypse as Endgame in Stellaris’, in Lorenzo DiTommaso, James Crossley, Alastair Lockhart, and Rachel Wagner eds., End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture (DeGruyter, Under Review).

• ‘A Violent Medium for a Violent Era: Brutal Medievalist Combat in Dragon Age: Origins and Kingdom Come: Deliverance, Studies in Medievalism 33 (2024).

• ‘Awesome, but Impractical? Deeper Engagement with the Middle Ages through Commercial Digital Games’, The Open Library of the Humanities 9, 2 (2023).

• With Ylva Grufstedt, ‘Christian Vikings storming Templar Castles: Anachronism as a Teaching Tool’, in Erik Champion and Juan Hiriart eds., Assassin’s Creed in the Classroom History’s Playground or a Stab in the Dark? (DeGruyter, 2023).

• ‘Abandoning Civilization: Breaking Genre Conventions in Medieval Strategy Games’, in R. Houghton ed., Playing the Middle Ages: Pitfalls and Potential in Modern Games (Bloomsbury, 2023).

• ‘The Middle Ages in Modern Games: An Adolescent Field’, in R. Houghton ed., Playing the Middle Ages: Pitfalls and Potential in Modern Games (Bloomsbury, 2023).

• ‘Beyond Education and Impact: Games as Research Tools and Outputs’, in R. Houghton ed., Teaching the Middle Ages through Modern Games (DeGruyter, 2022).

• ‘Playing the Investiture Contest: Modding as Historical Debate in the Undergraduate and Postgraduate Classroom’, in R. Houghton ed., Teaching the Middle Ages through Modern Games (DeGruyter, 2022).

• ‘Games in and around the Classroom’, in R. Houghton ed., Teaching the Middle Ages through Modern Games (DeGruyter, 2022).

• ‘“I predict a riot”: What were the Parmese rebelling against in 1037?’, in C. Heath and R. Houghton, eds., Conflict and Violence in Medieval Italy 568-1154 (AUP, 2021) pp. 265-298.

• With Christopher Heath, ‘Discordant Minds and Hostile Nations’, in C. Heath and R. Houghton, eds., Conflict and Violence in Medieval Italy 568-1154 (AUP, 2021) pp. 11-61.

• ‘Scholarly History through Digital Games: Pedagogical Practice as Research Method’, in C.E. Ariese-Vandemeulebroucke, K.H.J. Boom, B. van den Hout, A.A.A. Mol & A. Politopoulos eds. Return to the Interactive Past: The Interplay of Video Games and Histories, (Sidestone, 2021) pp. 131-149.

• ‘If you’re going to be the king, you’d better damn well act like the king: Setting objectives to encourage “realistic” play in Grand Strategy Computer Games’, in K. Alvestad and R. Houghton, eds., The Middle Ages in Modern Culture: History and Authenticity in Contemporary Medievalism (IBTauris, 2021) pp. 186-210.

• With Karl Alvestad, ‘Accuracy and Authenticity: Interactions in Contemporary Media’, in K. Alvestad and R. Houghton, eds., The Middle Ages in Modern Culture: History and Authenticity in Contemporary Medievalism (IBTauris, 2021) pp. 1-14.

• ‘History Games for Boys? Gender, Genre and the Self-Perceived Impact of Historical Games on Undergraduate Historians’, Gamevironments 14 (2021) pp. 1-49.

• ‘Crusader Kings Too? (Mis)Representations of the Crusades in Grand Strategy Games’, in R. Houghton, ed., Playing The Crusades (Routledge, 2021) pp. 71-92.

• ‘Playing the Crusades’, in R. Houghton, ed., Playing The Crusades (Routledge, 2021) pp. 1-11.

• With Andreas Körber and Johannes Meyer-Hamme, ‘Learning to Think Historically: Some Theoretical Challenges when Playing the Crusades’, in R. Houghton, ed., Playing The Crusades (Routledge, 2021) pp. 93-110.

• ‘Hugh, Lothar and Berengar: The Balance of Power in Italy 945-950’, Journal of Medieval History, 46; 1 (2020) pp. 50-76.

• ‘Italian Bishops and Warfare during the Investiture Contest: The Case of Parma’, in R. Kotecki, J. Maciejewski and J. S. Ott, eds., Between Sword and Prayer: Warfare and Medieval Clergy in Cultural Perspective (Brill, 2018) pp. 274-302.

• ‘World, Rules and Play: Digital Games as Historical Research Tools’, Práticas da História, 7 (2018) pp. 11-43.

• ‘Reconsidering Donizone’s Vita Mathildis (again): Boniface of Canossa and Emperor Conrad II’, Storicamente, 13 (2017) Art. 15 pp. 1-24.

• ‘When the bishop’s away... : Absentee bishops of Parma during the Investiture Conflict’, in M. Penman, F. Lachaud and M. Brown, eds., Absentee Authority across Medieval Europe (Boydell and Brewer, 2017) pp. 56-77.

• ‘Where did you learn that? The self-perceived educational impact of historical computer games on undergraduates’, Gamevironments 5 (2016) pp. 8-45.

•  ‘The vocabulary of groups in eleventh century Mantua’, Early Medieval Europe, 24;4 (2016) pp. 448-477.

• ‘Reconsidering Donizone’s Vita Mathildis: Boniface of Canossa and Emperor Henry II’, Journal of Medieval History, 31;4 (2015) pp. 388-408.

Conference Proceedings

• ed., The Middle Ages in Modern Games: Conference Proceedings, Vol. 3 (2022).

• ed., The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021).

• ed., The Middle Ages in Modern Games: Conference Proceedings, Vol. 1 (2020).

Multimedia credits

• Crusader Kings III  (Paradox Interactive, 2019-Present).

• The Public Medievalist (2014-Present).

• Crusader Kings II (Paradox Interactive, 2012-2019).

• Analysis of Carole Hillenbrand’s The Crusades: Islamic Perspectives (Macat International, 2017).

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